Game Design

Learning From The Best: First-Person Shooters
June 24, 2015 | Game Design

Learning From The Best: First-Person Shooters

The first-person shooter (FPS) is without a doubt one of the most popular genres today. Between the annual Call of Duty, completely new titles like Destiny, and old series remakes…

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Valve’s Imperfect But Necessary Refund System
June 24, 2015 | Game Design

Valve’s Imperfect But Necessary Refund System

It was only about a month ago that Valve Corporation, one of the most recognizable video game companies in the world, was making headlines with their paid mods feature. As…

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Learning From The Best: Puzzle Games
June 19, 2015 | Game Design

Learning From The Best: Puzzle Games

Although they’re certainly not for everyone, puzzle games offer a unique joy that few other genres can provide. There’s just something about confronting a problem that requires more than your…

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Square Enix Finally Gives Us What We Want
June 19, 2015 | Game Design

Square Enix Finally Gives Us What We Want

During their 2005 E3 press conference, Sony showed off the power of the PlayStation 3 in a way that Square Enix regretted for many years after. To confirm that they…

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Countdown to E3 2015: 4 Predictions for Nintendo
June 12, 2015 | Game Design

Countdown to E3 2015: 4 Predictions for Nintendo

When thinking about Nintendo this coming E3, many will only have one thing on their mind: the Wii U sure is struggling to sell, isn’t it? Even though the latest…

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Learning From The Best: Platformers
June 12, 2015 | Game Design

Learning From The Best: Platformers

If there’s one type of game that is currently seeing an incredible revival, it’s the platformer. Whether you’re talking 2D or 3D, gamers have proven their willingness to toss cash…

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Countdown To E3 2015: 5 Predictions For Sony
June 4, 2015 | Game Design

Countdown To E3 2015: 5 Predictions For Sony

Of the three big video game companies battling it out this generation, only Sony will step into E3 2015 with bragging rights. While the Wii U continues to struggle, and the…

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Three Ways To Get Ignored By Gaming Sites
June 4, 2015 | Game Design

Three Ways To Get Ignored By Gaming Sites

Making sure your game is fun should be your first priority, but getting people to actually notice it is important too. One of the best ways to let the world…

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Five Tips For Getting Your Game Greenlit On Steam
May 27, 2015 | Game Design

Five Tips For Getting Your Game Greenlit On Steam

Although it has only been around since 2012, the Steam Greenlight process has changed a lot since its launch just a few years ago. In its early stages, developers saw the…

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