Game Design

How To Increase In-App Purchases: 3 User Interface Tips
December 2, 2015 | Game Design

How To Increase In-App Purchases: 3 User Interface Tips

Most game developers do all they can to make their in-app purchases as enticing as possible. Whether it’s faster resources, more chapters, or powerful items, the cash shop should serve…

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3 Game Development Software Tools To Help You Make Your Own Video Games
December 2, 2015 | Game Design

3 Game Development Software Tools To Help You Make Your Own Video Games

Not long ago the idea of making games without a large team and serious publisher support was seen as a joke to many. Of course, the recent indie development boom…

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What Different Game Development Positions Make And Why
November 17, 2015 | Game Design

What Different Game Development Positions Make And Why

One of the biggest misconceptions surrounding video games, especially among people unfamiliar with the industry, is that everyone involved in making them eventually gets rich. After all, franchises like Call…

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The Two Greatest Challenges Facing VR Gaming
November 13, 2015 | Game Design

The Two Greatest Challenges Facing VR Gaming

Virtual reality has been a hot topic in the video game industry for a while now. This contrasts greatly to the 90s when VR headsets, particularly the notorious Virtual Boy,…

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Getting The Most Out Of Your Video Game Prototype
November 13, 2015 | Game Design

Getting The Most Out Of Your Video Game Prototype

One of the most important yet often ignored parts of game development is prototyping. A prototype is your way of testing out concepts without putting in too much time or…

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Candy Crushing It: What Acquiring King For $6 Billion Means For Activision-Blizzard
November 10, 2015 | Game Design

Candy Crushing It: What Acquiring King For $6 Billion Means For Activision-Blizzard

There have been a couple of huge acquisitions in the gaming industry within the last few years. Last September Microsoft bought Mojang, allowing them to take the incredibly popular Minecraft…

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Mario Maker And The Rise Of Building Games
October 29, 2015 | Game Design

Mario Maker And The Rise Of Building Games

In the last decade or so we have seen a renaissance of sorts when it comes to games that give players the ability to create their own maps and levels….

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In For The Kill: A Look At Different Types Of Stealth Games
October 29, 2015 | Game Design

In For The Kill: A Look At Different Types Of Stealth Games

If there’s one mechanic that has stood the test of time and transcended genres, it’s stealth. Stealth elements can be seen in today’s action-adventure titles like Batman: Arkham Asylum, third-person…

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Game Design Jobs: Salary Expectations & Career Path Glossary
October 29, 2015 | Game Design

Game Design Jobs: Salary Expectations & Career Path Glossary

Over the past few decades, the video game industry has really come into its own—not only is it the fastest growing entertainment medium in terms of revenue, but has created…

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